From the rise of the Industrial Revolution to about the end of the twentieth century, we could describe the world of work as Career World. But careers, in the way we understood them in the twentieth century, are dead. Welcome to Project World.
Before I go on to explain the differences between Project World and Career World, I’ll briefly address why the world has changed. The Industrial Revolution brought a shift in society, away from individuals making items for customers they knew in a relatively small-scale, village-based context and toward working in large factories (by which I mean to include more modern-day factories like banks, data centers, and call centers) that create products and solutions for a mass of unknown customers. As our business practices and society shift back to more direct relationships with customers, the changes in creative work and entrepreneurship have also changed the nature of jobs, entrepreneurship, and what it takes to thrive in this new (old) world.
Let’s handle each in turn.
The world of work has shifted from careers to projects. In Career World, you went to school to get a job in a company that you’d work at for the rest of your professional life. That employer would issue a pension for retirement and you’d spend your idle years in some post-work, pre-death twilight. Probably in Florida.
Even when that scenario wasn’t close to reality, that was the myth that was told about the world of work. School led to a job which led to a long-term employer which led to retirement. Somewhere between the job and retirement was a house and kids.
Project World is different. It’s unlikely that you’ll work for the same company for longer than five years, even when that’s a company you create. While an employer may contribute to your retirement in some way, no one under 40 that I know starts working someplace thinking that they’ll retire from there. Whether it’s the cause or the effect, the amount of time an employee is trained, mentored, and cultivated has changed dramatically, not to mention the fact that a new generation of leaders and managers is coming of age and they tend to build cultures that favor self-sufficiency and individual accountability as opposed to organizational practices.
In Project World, no matter how well you do your “job,” you’ll be on another one in three to five years because:
The only thing that you have to take with you in any of the cases above is what you’ve accomplished. You don’t get credit for all the things you half-started or half-finished. An entire generation of kids has been set up to believe that being a part of a bunch of groups counts for something. Perhaps it does for a college admission. But in the world of work as it relates to professional creatives, what counts is what you build, sell, or manage — and likely all three in different ways. (Yes, this applies to academics and government workers as well.)
The very worst thing you can do in Project World is to have only time-in at a company or an organization to show for yourself. Great, you’ve worked at Acme Organization for thirteen years and you can’t show me one significant project where your contributions were absolutely vital?
This pressure is even more significant for entrepreneurs and small business owners. Innovation cycles went from hundreds of years to just years in less than a hundred years. We experience this pressure in subtle ways that add up.
Just about the time you get your website upgraded, the Next Big Thing hits. That marketing strategy or social media platform you just got dialed in? Replaced by this year’s trend. That project you’ve been working on to lower costs and overhead? Some startup company in the Philippines is using manpower to solve those same problems — and once they figure that out, another company in the Philippines will start working on solving the problem using cheaper manpower and tech to compete with them. (And before you write that off, keep in mind that it’s the guy you talked to at the last conference who’s starting one or the other of those companies.)
Being remarkable, if I may follow my long habit of riffing off of Seth, is the only way to thrive in business. And while shipping isn’t sufficient to be remarkable, it’s absolutely necessary. People will buy your words for only so long if they can’t buy and experience your product.
Shipping requires you to stop shuffling, lying, hedging, talking, and scheming and to start finishing. Which means, whether you’re an employed professional creative or think you’re your own boss, your success depends on whether you’re able to consistently start finishing the stuff that matters.
But here’s the deal: we are the most fulfilled when we are making progress on meaningful goals. As Dan Pink has pointed out in Drive, we actually don’t need carrots and sticks — autonomy, mastery, and purpose go a long way. The Progress Principle shows that it’s actually setbacks that make us have lousy work days, rather than the nature of our work itself. The upshot of our ever-evolving professional lives is that we have unprecedented autonomy, adventure, and chance for impact via network effects.
Our stress is that actually finishing the work we’re meant to do is even more important than it’s ever been; our salvation is that we’re happiest when we’re actually finishing the work we’re meant to do.
Welcome to Project World.
Since you’re here, you might as well learn the ways to be successful in this world. The rest of this unfolding conversation is about exactly that.
Charlie Gilkey is an author, business advisor, and podcaster who teaches people how to start finishing what matters most. Click here to get more tools that’ll help you be a productive, flourishing co-creator of a better tomorrow.
Originally published at journal.thriveglobal.com