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How do video games help to reduce symptoms of mental health conditions?

Video games have been around for some time now. People from all walks of life are finding pleasure in playing but there is more than just having fun. It is now believed that video games have some mental health contribution to the players. For that reason, gamers will look for help from Gaming Rig to […]

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Video games have been around for some time now. People from all walks of life are finding pleasure in playing but there is more than just having fun. It is now believed that video games have some mental health contribution to the players. For that reason, gamers will look for help from Gaming Rig to guide them in choosing the best gaming gear for a great experience. Creative directors around the globe believe that there is a great connection between video games and mental health.

Developers are actually basing their creativity and innovation in showing psychosis experience. The design and development of video games are in such a way that can assess and modify mental distress among players. This has led to massive prototyping of video games founded on biometric signals.  Ideally, developers use people’s physiology instead of a mere game controller. Today, video games can read people’s pulse and as the heartbeat increases, they get stormy and slow you down as your progress. This development has been made around people’s desire to compete to bring down their heart rate.

Games can respond to Physiological Signals

Over the years that games have been developed, some have been designed to respond well to gamers’ physiological signals. Therefore, gaming time has been impacted in a way to produce positive change in the players and one of the ways is to reduce the symptoms of mental health conditions. Their interactivity with your physiology is what makes the difference while you play such kind of games. Every effort being made in the development of new games is made towards taking a scientific approach.

Further developments in the video gaming world are going beyond just reading the player’s pulse. Game developers are going deeper into details to unearth correlations aimed at boosting the player’s wholesomeness.  The talk has been revolving around heart rate as the main determinant of arousal and anxiety but more are being included to reflect the effect caused by playing these video games. Latest developments involve the creation of games based on a player’s feelings. This has been made possible through the use of biometric signals and their classification. Ultimately, the games will be some kind of therapy for players.

Therapeutic Effects of Video Games

Game developers are not producing games for players but using the players to develop the games. That means it is something meant to boost their mental well-being since that is the main focus. By knowing the gamer’s state of mind, developers are able to create challenges for them to beat. As they learn to overcome these challenges, the players will ultimately exercise control over their biometric signals. Basically, the ultimate plan for these video games is to base them on therapeutic processes and ensure their use in treatment. In the end, there will be commercially viable games that people will want to play without being forced by the therapist to play them.

The latest generation of video games is now making use of the physiological and emotional states of the players to assist in shaping and navigating their virtual settings. There is a shift of video games to levels of motion-based controllers. This technology factors in the emotional state of the player as an important aspect. Emotional feedback is being added to make sure that the games help manage symptoms related to mental wellness. While monitoring player actions, developers can adjust the game to suit the desired outcomes.

Players will face tougher opponents as they play well but continue to be at the same level if they don’t show signs of improvement. This is possible with a close assessment of the player’s emotional state. Play testers have been used to record physiological responses to inform about the emotional states needed to make accurate adjustments to video games. In the end, the product created will augment a person’s wellbeing and mental stability.  

Final Thoughts

Video games aren’t as negative as they have been thought to be for years. A lot has changed over the years and today, they have been designed to manage mental health conditions symptoms among players. Should a gamer get stressed in a game, adjustments to the playing environment are made to make it easier for them. In the end, it will not adversely affect their mental and emotional wellbeing.

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